:
-Excellent soundstage for its price.
-Fun tuning
-Good instrumental separation.
-Fast and clean bass impact.
-Really good comfort and fit.
:
-Mids somewhat hidden.
-Sub-bass not very present for some.
-Accessories not in accordance with the price.
-Treble can become annoying.
𝐇𝐞𝐥𝐥𝐨 𝐂𝐨𝐦𝐦𝐮𝐧𝐢𝐭𝐲
Let’s take a look at one of the latest hybrids from this prolific brand: the KZ ZS12 Pro 2, a revision of the previous model, which I did not have the chance to test.
Price: 𝟓𝟓€–𝟔𝟎$
Purchase link KEEPHIFI
✔ 𝐏𝐫𝐨𝐬:
-Excellent soundstage for its price.
-Fun tuning
-Good instrumental separation.
-Fast and clean bass impact.
-Really good comfort and fit.
✘ 𝐂𝐨𝐧𝐬:
-Mids somewhat hidden.
-Sub-bass not very present for some.
-Accessories not in accordance with the price.
-Treble can become annoying.

𝐈𝐧𝐭𝐫𝐨𝐝𝐮𝐜𝐭𝐢𝐨𝐧:
𝐊𝐙 is a brand that keeps a very fast pace of releases throughout the year. For me, it is impossible to keep up with its current lineup. Nevertheless, it offers very interesting configurations, tunings, and prices, suitable for all audiences. That versatility makes it one of the favorite brands among consumers worldwide. This 𝐙𝐒𝟏𝟐 𝐏𝐫𝐨 𝟐 comes to improve its original version.
𝙃𝙖𝙨 𝙞𝙩 𝙖𝙘𝙝𝙞𝙚𝙫𝙚𝙙 𝙞𝙩
𝐀𝐜𝐜𝐞𝐬𝐬𝐨𝐫𝐢𝐞𝐬:
-Two shells
-A set of ear tips sizes SML.
-Cable with 0.78 mm terminations and 3.5 mm connection. USB-C option.

𝐂𝐨𝐦𝐟𝐨𝐫𝐭, 𝐝𝐞𝐬𝐢𝐠𝐧 𝐚𝐧𝐝 𝐛𝐮𝐢𝐥𝐝:
Starting with the worst part, which is its accessories, the cable already deserves an update that matches the price of the IEM. It feels low quality, stiff, and sometimes adopts uncomfortable shapes.
The same can be said about its ear tips: they need improvement. They are not very elastic and sometimes may not help to prevent sound from leaking, even so, they hold the monitor correctly inside your ear. It is recommended to change the tips if you do not feel this way.
Nevertheless, I stayed with the stock accessories during all my sessions.
Comfort is excellent. It favors ergonomics thanks to careful shapes and a medium size. They also feel light.
The nozzle is long, favoring insertion into your ear canal and preventing it from coming out.
As for build quality, it is at the level of other products from the brand, but below what we usually find in its competitors. I did not find imperfections, but the materials used (resin and plastic) are typical of lower ranges.
As for the design, it has openings on the front plate, which does not protect you from outside sounds, but it does give it a modern and attractive aesthetic.

𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐚𝐬𝐩𝐞𝐜𝐭𝐬:
-Configuration of 1DD of 10 mm + 5BA.
-Impedance 35 ohms.
-Sensitivity 109 dB/mW.
-Response 20 Hz–40 kHz.
𝐏𝐚𝐢𝐫𝐢𝐧𝐠:
I particularly liked it with 𝐰𝐚𝐫𝐦-𝐧𝐞𝐮𝐭𝐫𝐚𝐥 𝐬𝐨𝐮𝐫𝐜𝐞𝐬, to slow down the sibilance at high volumes, which is how I listen to music or video games.
The 𝐠𝐚𝐢𝐧 𝐢𝐧 𝐦𝐢𝐝 was enough to be able to enjoy dynamics and reveal details and resolution correctly.
The ear tips used were the 𝐬𝐭𝐨𝐜𝐤 ones.

𝐒𝐨𝐮𝐧𝐝 𝐬𝐢𝐠𝐧𝐚𝐭𝐮𝐫𝐞:
The KZ ZS12 Pro 2 has a marked V-shaped profile, with present bass and bright treble that add energy. The mids are slightly recessed. The sense of impact and clarity is one of its virtues, making listening entertaining and immersive.
- 𝕊𝕦𝕓-𝕓𝕒𝕤𝕤: It is not extremely deep, but it is firm, it adds a feeling of ephemeral envelopment and convincing width, but without muddying the other ranges.
- 𝔹𝕒𝕤𝕤: Powerful and with good fast punch, it provides pleasant and technical impact, adding rhythm without saturating due to its agile decay.
- 𝕃𝕠𝕨 𝕞𝕚𝕕𝕤: Recessed, but with enough weight to support the base of instruments. They are not tremendously textured.
- 𝕄𝕚𝕕𝕤: Slightly back, but clear and defined, they do not dominate the mix since they prefer not to be the protagonists. Even so, their presence is pleasant.
- 𝕌𝕡𝕡𝕖𝕣 𝕞𝕚𝕕𝕤: Boosted and crisp, they give clarity to the instrumentation and provide a sufficient amount of detail, adding presence without losing definition.
- 𝕋𝕣𝕖𝕓𝕝𝕖: Correct extension and bright, they add air and resolution to the sounds, although they can become tiring if you are very exposed to tracks with these characteristics or are sensitive.
- 𝕍𝕠𝕔𝕒𝕝𝕤: Deep male voices are perceived with body, but somewhat far away and thin, mid male voices are clear and female voices stand out for brightness and detail, standing out in the mix without losing clarity.
- 𝕊𝕠𝕦𝕟𝕕𝕤𝕥𝕒𝕘𝕖: Spacious and open, with good lateral perception and good depth. It caught my attention before any other characteristic.
- 𝕀𝕞𝕒𝕘𝕚𝕟𝕘: Precise and defined, it allows sounds to be located easily within the space. Very accurate and intelligent.
- 𝕃𝕒𝕪𝕖𝕣𝕚𝕟𝕘: Layers correctly separated; in complex scenes it can feel a bit saturated but I do not think more can be demanded for this price.
- 𝔻𝕖𝕥𝕒𝕚𝕝 𝕣𝕖𝕥𝕣𝕚𝕖𝕧𝕒𝕝: Really high, it reveals nuances and textures in treble and transients, making small details perceptible.

𝐒𝐢𝐧𝐠𝐥𝐞-𝐩𝐥𝐚𝐲𝐞𝐫 𝐯𝐢𝐝𝐞𝐨 𝐠𝐚𝐦𝐞𝐬:
Always seeking the most cinematic experience possible, testing narrative and action-intensive titles. Check my blog to see the specific games and the conditions of audio analysis in video games. Source used FiiO K11 with filter No. 5 (neutral) and mid gain.
- 𝔸𝕔𝕥𝕚𝕠𝕟: Explosions and gunshots feel powerful, but not very enveloping, with bass that hits fast and highlights each impact, but without an overwhelming rumble that favors adrenaline-charged moments.
- 𝔻𝕚𝕒𝕝𝕠𝕘𝕦𝕖𝕤: Clear and distinguishable voices, although with a bright touch that makes them stand out more than natural.
- 𝕀𝕞𝕞𝕖𝕣𝕤𝕚𝕠𝕟: Environmental sounds and minor effects are captured easily, creating a sense of a living world, full of layers, but without reaching a cozy feeling, rather a cold one.
- 𝕃𝕒𝕪𝕖𝕣 𝕤𝕖𝕡𝕒𝕣𝕒𝕥𝕚𝕠𝕟: Music, voices and effects keep some distance between them. It is easy to identify each element even in not too complex moments.
- 𝕊𝕥𝕒𝕘𝕖: Wide and enveloping, it helps to perceive large and detailed environments within the game. An experience that turned out to be quite above its competition sector.
- 𝕊𝕚𝕓𝕚𝕝𝕒𝕟𝕔𝕖: It is noticeable in intense high-frequency sounds, and can be somewhat incisive. Careful here: lower the volume.
- ℙ𝕠𝕤𝕚𝕥𝕚𝕠𝕟𝕚𝕟𝕘: Clear directionality; sounds are located precisely, making it easier to follow the action. Static sound elements satisfactorily revealed their position.

𝐂𝐨𝐦𝐩𝐞𝐭𝐢𝐭𝐢𝐯𝐞 𝐦𝐮𝐥𝐭𝐢𝐩𝐥𝐚𝐲𝐞𝐫 𝐯𝐢𝐝𝐞𝐨 𝐠𝐚𝐦𝐞𝐬:
The video games used to draw these conclusions were: 𝑪𝒐𝒖𝒏𝒕𝒆𝒓 𝑺𝒕𝒓𝒊𝒌𝒆 2, 𝑨𝒑𝒆𝒙 𝑳𝒆𝒈𝒆𝒏𝒅𝒔, 𝑪𝒂𝒍𝒍 𝒐𝒇 𝑫𝒖𝒕𝒚 𝑾𝒂𝒓𝒛𝒐𝒏𝒆 𝒂𝒏𝒅 𝑩𝒂𝒕𝒕𝒍𝒆𝒇𝒊𝒆𝒍𝒅 6. The source used was Fiio K11 with filter No. 5 (neutral) and mid gain.
- ℂ𝕠𝕦𝕟𝕥𝕖𝕣 𝕊𝕥𝕣𝕚𝕜𝕖 𝟚: Enemy footsteps are very clear, even on noisy surfaces, and gunshots are placed with great three-dimensional precision. Thanks to layer separation, weapons and reloads can be distinguished from sounds produced by allies or enemies, both near and far, allowing you to anticipate positions and plan your tactics. The treble boost helps detect movements at a distance without losing the impact of nearby explosions.
- 𝔸𝕡𝕖𝕩 𝕃𝕖𝕘𝕖𝕟𝕕𝕤: The wide and detailed soundstage allows you to locate mobile enemies and teammates easily. The effects of abilities, shields and gunshots stand out without masking stealthy footsteps behind obstacles or at height. This facilitates tactical decision-making and strategic positioning in chaotic combat.
- ℂ𝕒𝕝𝕝 𝕠𝕗 𝔻𝕦𝕥𝕪 𝕎𝕒𝕣𝕫𝕠𝕟𝕖: The conditions of this KZ highlight important gunshots and explosions while keeping footsteps and minor noises perceptible, crucial for detecting hidden enemies. Spatial coherence and precise positioning allow you to calculate distances and directions quickly, obtaining a really superior experience to react to surprise attacks or changes in cover.
- 𝔹𝕒𝕥𝕥𝕝𝕖𝕗𝕚𝕖𝕝𝕕 𝟞: On large and open maps, vehicles, distant gunshots and explosions and enemy movements are clearly perceived. Layer separation and directional definition allow you to mentally organize the information of the environment, facilitating defensive and offensive strategies, and maximizing the advantage in combat at any scale of depth or laterality.

𝐅𝐢𝐧𝐚𝐥 𝐜𝐨𝐧𝐜𝐥𝐮𝐬𝐢𝐨𝐧𝐬 𝐚𝐧𝐝 𝐩𝐞𝐫𝐬𝐨𝐧𝐚𝐥 𝐫𝐚𝐭𝐢𝐧𝐠:
𝐙𝐒𝟏𝟐 𝐏𝐫𝐨 𝟐 is a monitor with a fast character and good energy at both ends. Particularly, for my personal tastes, it is somewhat far from my preferences: a more marked presence in the sub-bass and mids in a more forward position would have made it a more refined product, especially for electronic music.
Nevertheless, in my favorite genres, such as 𝑪𝒍𝒂𝒔𝒔𝒊𝒄 𝑹𝒐𝒄𝒌, 𝑴𝒆𝒕𝒂𝒍 𝒐𝒓 𝑵𝒖-𝑴𝒆𝒕𝒂𝒍, 𝑰 𝒐𝒃𝒕𝒂𝒊𝒏𝒆𝒅 𝒂 𝒇𝒂𝒏𝒕𝒂𝒔𝒕𝒊𝒄 𝒆𝒙𝒑𝒆𝒓𝒊𝒆𝒏𝒄𝒆, where I only needed more presence of voices in sung tracks and it never stopped showing very gratifying technical capabilities in terms of stage, positioning and details.
As for 𝒗𝒊𝒅𝒆𝒐 𝒈𝒂𝒎𝒆𝒔, in single player, it would not be an IEM that I would use, it lacks body in the sub-bass to impress or in very dense scenes I evidenced a lack of clarity, as well as somewhat recessed dialogues.
As for 𝒄𝒐𝒎𝒑𝒆𝒕𝒊𝒕𝒊𝒗𝒆 𝒗𝒊𝒅𝒆𝒐 𝒈𝒂𝒎𝒆𝒔, I think they perform very well, being a great option due to the excellent three-dimensionality when representing the stage and the almost perfect placement of every sound element that is happening.
𝑹𝒆𝒄𝒐𝒎𝒎𝒆𝒏𝒅𝒆𝒅 𝒇𝒐𝒓: rhythmic instrumental tracks and/or with little or no vocal presence, competitive online video games.
𝑵𝒐𝒕 𝒓𝒆𝒄𝒐𝒎𝒎𝒆𝒏𝒅𝒆𝒅 𝒇𝒐𝒓: vocal tracks, classical, electronic and single-player video games where you need powerful effects or have a large amount of dialogue.
If you have made it this far, 𝐭𝐡𝐚𝐧𝐤𝐬 𝐟𝐨𝐫 𝐫𝐞𝐚𝐝𝐢𝐧𝐠.
More reviews on my blog.
Social networks on my profile.
𝐒𝐞𝐞 𝐲𝐨𝐮 𝐢𝐧 𝐭𝐡𝐞 𝐧𝐞𝐱𝐭 𝐫𝐞𝐯𝐢𝐞𝐰
𝐃𝐢𝐬𝐜𝐥𝐚𝐢𝐦𝐞𝐫:
This set of monitors has been sent by 𝐊𝐞𝐞𝐩𝐇𝐢𝐟𝐢. I sincerely appreciate the opportunity to be able to test one of their products at no cost and that no conditions were imposed when making this analysis.
Despite this, my priority is to be as impartial as possible within the subjectivity that analyzing an audio product entails. My opinion belongs only to me and I develop it around the perception of my ears. If you have a different one, it is just as valid. Please feel free to share it.
𝐌𝐲 𝐬𝐨𝐮𝐫𝐜𝐞𝐬:
-FiiO K11 for music and video games on the main PC.
-FiiO KA13 while I work.
-FiiO BTA30 Pro + FiiO BTR13 for LDAC wireless listening at home.
-FiiO BTR13 + iPhone 16 Pro Max for wireless listening on the street.
-FiiO KA11.
-FiiO JA11.
-BQEYZ Lin.
-Shanling M0 Pro.
-Amazon Music Ultimate.
-Local FLAC and MP3 files.
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